Procedural generation

Results: 165



#Item
41Software engineering / Computing / Computer programming / C / Data types / Procedural programming languages / Const / ALGOL 68 / Typedef / C++ classes / Struct / Union type

COMP 520 FallCode generation (1) Code generation

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Source URL: www.sable.mcgill.ca

Language: English - Date: 2007-11-03 22:46:28
42Mario platform games / Super Mario / Procedural generation / Computational creativity / Platform game / Mario / Video game development / Artificial neural network

Composing Video Game Levels with Music Metaphors through Functional Scaffolding Amy K. Hoover Julian Togelius

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Source URL: julian.togelius.com

Language: English - Date: 2015-06-16 18:31:33
43

CS 116x Winter 2015 Craig S. Kaplan Module 06 Procedural Content Generation Topics

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Source URL: www.student.cs.uwaterloo.ca

Language: English - Date: 2015-03-04 10:37:39
    44Windows games / Computing / Software / Gaming / Adventure games / Video game genres / Procedural generation / DBpedia

    Data Adventures Gabriella A. B. Barros Antonios Liapis Julian Togelius

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    Source URL: julian.togelius.com

    Language: English - Date: 2015-06-16 18:43:04
    45

    Procedural Content Generation and Evolution within the EvoTanks Domain [Extended Abstract] ∗ Adam Pace

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    Source URL: www.fdg2013.org

    Language: English - Date: 2013-05-13 11:35:32
      46

      The$Fifth$Workshop$on$Procedural$ Content&Generation&in&Games! (PCG%2014)! ! Co"located(with(the((9th!International* Conference(on(Foundations(of(Digital(

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      Source URL: fdg2014.org

      Language: English - Date: 2014-04-16 20:00:35
        47Windows games / Procedural generation / Galactic Arms Race / Self-organizing map / Platform game / Flower

        Automatically Categorizing Procedurally Generated Content for Collecting Games In: Proceedings of the Workshop on Procedural Content Generation in Games (PCG) at the 9th International Conference on the Foundations of Dig

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        Source URL: eplex.cs.ucf.edu

        Language: English - Date: 2014-03-12 17:22:44
        48

        Real-time Procedural Terrain Generation Through Swarm Behaviours [Extended Abstract] ∗ Angel Fernandez Cabezas

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        Source URL: www.fdg2013.org

        Language: English - Date: 2013-05-13 11:35:32
          49Software / Gaming / Digital media / Windows games / Infographics / Timeline / Visualization / Simulation / Gameplay / Cut the Rope / Procedural generation

          A Progressive Approach to Content Generation Mohammad Shaker1 , Noor Shaker2 , Julian Togelius2 and Mohamed Abou-Zleikha3 1 Joseph Fourier University, Grenoble, France

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          Source URL: julian.togelius.com

          Language: English - Date: 2015-03-11 02:29:40
          50

          Procedural House Generation: A method for dynamically generating floor plans Jess Martin∗† University of North Carolina, Chapel Hill Figure 1: Left: Modeled house based on floor plan generated by algorithm. Right: T

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          Source URL: axon.cs.byu.edu

          Language: English - Date: 2012-03-02 18:56:52
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